Deep breathing in virtual reality
In his fascinating talk Owen explains more about DEEP, a virtual reality game controlled by abdominal breathing that he designed in an attempt to cope with his own feelings of anxiety and unease. The game allowed him and others to experience deep relaxation and calmness very much needed these days. Owen Harris is a game designer, lecturer and lover of all things playful. When he is not working on DEEP, a virtual reality game he designed, he heads the studio of the award winning bitSmith Games and teaches in DIT's new BA programme in Game Design. He has spoken all over Ireland and Europe on game design, community building and production. His mission is to bring about an increased awareness of the value of playfulness in everyday life.
Disclaimer: This video has been embedded from an external website, this is not owned or created by Breathfinder Ltd. Please also note Contraindications Disclaimer, which you do Breathwork at your own risk. If this is your video please click "Claim Now" and get full ownership which allows you to update your information, respond to comments, and more..!
0 COMMENTS